Reads

de Groot, T., Hrynkiewicz, R., Oortwijn, T., de Heer, J. (2020). Realtime Assessment of Team Workload and Collaboration during C2 mission flight. Accepted for Advances in Neuroergonomics and Cognitive Engineering. AHFE 2020.

Johan de Heer (2019). “Man-Machine Synchrony”. In: Ahram T., Taiar R., Colson S., Choplin A. (eds) Human Interaction and Emerging Technologies. IHIET 2019. Advances in Intelligent Systems and Computing, vol 1018. Springer, Cham.

Johan de Heer & Paul Porskamp (2019). Trustworthy Man-Machine Synchronization. In: Ayaz H. (eds) Advances in Neuroergonomics and Cognitive Engineering. AHFE 2019. Advances in Intelligent Systems and Computing, vol 953. Springer, Cham.

Johan de Heer, Thomas de Groot & Rafal Hrynkiewicz (2019). Job Interview Game for High Functioning Autists. In: Karwowski W., Ahram T., Nazir S. (eds) Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2019. Advances in Intelligent Systems and Computing, vol 963. Springer, Cham.

Johan de Heer, Thomas de Groot, Rafal Hrynkiewicz, Tije Oortwijn & Paul Porskamp (2019). Devilish Dilemma Games: Narrative Game Engine and Accompanying Authoring Tool. In: Ahram T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham.

Johan de Heer, Rafal Hrynkiewicz, Edward Faber, Thomas de Groot & Tije Oortwijn (2019). Mind Matters 2: Engage and Develop Teams. In: Kantola J., Nazir S. (eds) Advances in Human Factors, Business Management and Leadership. AHFE 2019. Advances in Intelligent Systems and Computing, vol 961. Springer, Cham.

Johan de Heer & Paul Porskamp (2019). “Hyperscanning Reveals Trustworthy Man-Machine Teaming”. In: ITEC, The International Forum for the Military Training, Education and Simulation Sector. 14-16 May 2019, Stockholm, Sweden.

Johan de Heer & Paul Porskamp (2019). “Predicting Leadership during Crisis Management”. In: ITEC, The International Forum for the Military Training, Education and Simulation Sector. 14-16 May 2019, Stockholm, Sweden.

Johan de Heer, Rafal Hrynkiewicz, Thomas de Groot & Ewoud Westerink (2019). “Serious Escape Rooms”. In: ITEC, The International Forum for the Military Training, Education and Simulation Sector. 14-16 May 2019, Stockholm, Sweden.

Johan de Heer, Rafal Hrynkiewicz, Thomas de Groot, Edward Faber & Tije Oortwijn (2018). Mind Matters: Influencing key stakeholders. In: Leadership Chapter 9 p.157-166, ISBN 978-1-78923-685-9

Johan de Heer, Edward Faber and Margareta Freitas (2018). Be prepared: a game based training solution for dealing with devilish dilemmas ITEC, The International Forum for the Military Training, Education and Simulation Sector. 15-17 May 2018, Stuttgart, Germany.

Johan de Heer & Paul Porskamp (2018). Predictive analytics for leadership assessment. In: The 9th International Conference on Applied Human Factors and Ergonomics – 3rd International Conference on Human Factors in Management and Leadership. 22-26 July, Orlando, Florida, USA. © Springer International Publishing AG, part of Springer Nature 2019 J. I. Kantola et al. (Eds.): AHFE 2018, AISC 783, pp. 516–523, 2019. https://doi.org/10.1007/978-3-319-94709-9_51

Johan de Heer & Paul Porskamp (2018). Socio-Technical HUMS. In: The 9th International Conference on Applied Human Factors and Ergonomics – 9th International Conference on Neuroergonomics and Cognitive Engineering. 22-26 July, Orlando, Florida, USA. © Springer International Publishing AG, part of Springer Nature 2019 H. Ayaz and L. Mazur (Eds.): AHFE 2018, AISC 775, pp. 394–399, 2019. https://doi.org/10.1007/978-3-319-94866-9_40

Dylan G.M. Schouten, Paul A.P. Porskamp, Johan de Heer, Ton de Jong, Bernard P. Veldkamp (2018). Game-Based Online Unobtrusive Assessment of Leadership Competency. (in preparation)

Johan de Heer (2017). Microworld games: being better prepared for the Comprehensive approach. In CMDR COE 3rdProceeding 2017. Editors; Prlin Nikolov, Vassil Roussinov, Milen Milkov, Svetlin Denchev, Boris Guenov. Published by Crisis Management and Disaster Response Centre of Excellence, CMFR COE, ISSN 2367-766x. p. 248-261.

Johan de Heer & Paul Porskamp (2017). Human behavioral models from Microworlds. © Springer International Publishing AG 2018. D. Nicholson (ed.), Advances in Human Factors in Cybersecurity, Advances in Intelligent Systems and Computing 593, DOI 10.1007/978-3-319-60585-2_17. p. 173-184.

Johan de Heer, Rafal Hrynkiewicz, Thomas de Groot & Edward Faber (2017). Mind Steering Leadership Game. © Springer International Publishing AG2018, J.I. Kantola et al. (eds.), Advances in Human Factors, Business Management and Leadership, Advances in Intelligent Systems and Computing 594, DOI 10.1007/978-3-319-60372-8_29, p. 299-308.

Johan de Heer (2017). Interaction at its best: ‘Coalition of the Willing’ Game. ITEC2017. 16-18 May 2017. Rotterdam, The Netherlands.

Johan de Heer (2015). How do Architects think? A game based microworld for elucidating dynamic decision-making. p. 133-142. © Springer International Publishing Switzerland 2016 133 G. Auvray et al.(eds.), Complex Systems Design & Management, DOI 10.1007/978-3-319-26109-6_10

Linssen, J.M. and Theune, M. and de Groot, T.F. and Heylen, D.K.J. (2015). Improving social awareness through thought bubbles and flashbacks of virtual characters. In: Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, 26-28 Aug 2015, DelftThe Netherlands. pp. 250-259. Lecture Notes in Computer Science 9238. Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-21995-0.

Linssen, J.M. and de Groot, T.F. and Theune, M. and Heylen, D.K.J. (2015). LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents’Experiences. In: Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015, 26-28 Aug 2015, Delft, The Netherlands. pp. 283-286. Lecture Notes in Computer Science 9238.Springer Verlag. ISSN 0302-9743 ISBN 978-3-319-21995-0.

Roalt Aalmoes, Edward Faber, Dennis Nieuwehuisen, Rafal Hrynkiewicz, Thomas de Groot (2015). Serious Gaming for change in air traffic management. In the Proceedings of XXVI ISPIM Conference: Budapest, Hungary (2015) Shaping the Frontiers of Innovation Management – ISBN 978-952-265-779-4.

Teemo Santonen, Edward Faber (2015). Towards a comprehensive framework to analyse edutainment applicationsIn the Proceedings ofXXVI ISPIM Conference: Budapest, Hungary (2015) Shaping the Frontiers of Innovation Management – ISBN 978-952-265-779-4.

Spek, van der, E.D., Sidorenkova, T., Porskamp, P. & Rauterberg, G.W.M. (2014). The effect of familiar and fantasy aesthetics on learning and experience of serious gamesIn T. Marsh, N. Sgouros & Y. Pisan (Eds.), Entertainment Computing – ICEC 2014 : 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014 : Proceedings (pp. 133-138). (Lecture Notes in Computer Science, No. 8770). Berlin: Springer.

Edward Faber, Petra Mettau (2014). Developing a Future orientation using Serious Gaming. In the Proceedings of XXV ISPIM Conference: Dublin, Ireland (2014). Innovation for Sustainable Economy & Society – ISBN 978-952-265-591-2.

Linssen, J.M. and de Groot, T.F. and Theune, M. and Bruijnes, M. (2014). Beyond simulations: serious games for training interpersonal skills in law enforcementIn: Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014), 1-5 Sep 2014, Barcelona, Spain. 127. European Social Simulation Association. Universitat Autònoma de Barcelona. ISBN not assigned.

Edward Faber, Rafal Hrynkiewicz, Jan van Rijn, Berend Jongebloed (2013). Supporting Open Service Innovation using Serious Games. In the Proceedings of XXIV ISPIM Conference: Helsinki, Finland (2013). Innovating in Global Markets: Challenges for Sustainable Growth – ISBN 978-952-265-421-2.

Linssen, J.M. and de Groot, T.F. (2013). AGENT: Awareness Game Environment for Natural Training. In: Proceedings of the International Conference on the Foundations of Digital Games, 13-17 May 2013, Chania, Greece. pp. 433-434. Society for the Advancement of the Science of Digital Games. ISBN not assigned

Linssen, J.M. and Theune, M. and de Groot, T.F. (2013). What Is at Play? Meta-techniques in Serious Games and Their Effects on SocialBelievability and LearningIn: Social Believability in Games Workshop 12 Nov 2013, Boekelo, the Netherlands. Stockholm University.

Edward Faber, Rik Bos, Paul Porskamp (2012). Supporting Strategic Technology planning processes with Serious GamingIn Proceedings of XXIII ISPIM Conference: Barcelona, Spain (2012). Action for Innovation: Innovating from Experience – ISBN 978-952-265-243-0.

Anja van der Hulst, Noor Christoph, Anneloes Maij, Frank Aldershoff (2012). GCAM: A modeling approach to the Comprehensive Approach. NATO modeling simulation and gaming workshop, Stockholm, Sweden.

Frank Aldershoff (2011). Serious gaming for urban and spatial planningBielecki, W., Gandziarowka-Ziolecka, J., Pikos, A., Wardaszko,M. (eds.) (2012). Bonds & Bridges. Facing the challenges of the globalising world with the use of simulation and gaming. Warsaw: Poltext / Kozminski University. ISBN 978-83-7561-212-7.

Frank Aldershoff (2011). A serious game for mayors (GATE)Bielecki, W., Gandziarowka-Ziolecka, J., Pikos, A., Wardaszko, M. (eds.) (2012). Bonds & Bridges. Facing the challenges of the globalizing world with the use of simulation and gaming. Warsaw: Poltext / Kozminski University. ISBN 978-83-7561-212-7.

Merel Brandon, Simon Epskamp, Thomas de Groot, Tim Franssen, Bart van Gennep, Thomas Visser (2011). The effects visual feedback on social behavior during decision making meetings. In Proceeding HCII’11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information – Volume PartII, Pages 219-228, Springer-Verlag Berlin, Heidelberg ©2011 ISBN: 978-3-642-21668-8.

Johan de Heer, Thomas de Groot, Rafal Hrynkiewicz (2010). Serious Gaming is Serious Business in Urban PlanningThe 3rd International Conference on Infrastructure Systems and Services 2010 – Next Generation Infrastructure Systems for Eco-Cities (NGInfra2010), 11-13 nov 2010, Chenzhen, China; Publisher IEEE, p. 1-6,. ISBN 978-1-4244-8477-5.

B. Landman, E.L. van den Broek and J.F.B. Gieskes (2009). Creating shared mental models: The support of visual language. In Proceedings of the 6th International Conference on Cooperative Design, Visualization, and Engineering (CDVE 2009), Yuhua Luo (eds), Lecture Notes in Computer Science, volume 5738, Springer Verlag, London, ISBN 978-3-642-04264-5, ISSN 0302-9743, pp. 161-168, 2009.

Gieskes, J.F.B. (2009). The effectiveness of serious gaming for multi-stakeholder decision makingLearn to Game, Game to Learn; the 40th Conference ISAGA 2009; Society of Simulation and Gaming of Singapore 2009; ISBN 978-981-08-3769-3.

S. Stoop (2008). The Chess Parable, Decision Making & War. Illustrating the value of playing games for decision makersIn: Caluwé, L. de, Hofstede, G.J., Peters, V. (eds.). Why do games work? In search of the active substance. Deventer: Kluwer, p. 143-150. ISBN 978 13 05628 0.